/* { dg-require-effective-target vect_int } */ #include #include #include "tree-vect.h" #if VECTOR_BITS > 256 #define NINTS (VECTOR_BITS / 32) #else #define NINTS 8 #endif #define N (NINTS + 1) struct extraction { int a[N]; int b[N]; }; static int a[N] = {1,2,3,4,5,6,7,8,9}; static int b[N] = {17,24,7,0,2,3,4,31,82}; __attribute__ ((noinline)) int main1 (int x, int y) { int i; struct extraction *p; p = (struct extraction *) malloc (sizeof (struct extraction)); for (i = 0; i < N; i++) { p->a[i] = a[i]; p->b[i] = b[i]; asm volatile ("" ::: "memory"); } /* Vectorizable: distance > VF. */ for (i = 0; i < N; i++) *((int *)p + x + i) = *((int *)p + x + i + NINTS); /* check results: */ if (p->a[0] != a[N - 1]) abort (); for (i = 1; i < N; i++) if (p->a[i] != b[i - 1]) abort (); return 0; } int main (void) { check_vect (); return main1 (0, N); } /* { dg-final { scan-tree-dump-times "vectorized 1 loops" 1 "vect" } } */ /* { dg-final { scan-tree-dump-times "accesses have the same alignment" 1 "vect" } } */